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Serhii Smirnov
Serhii Smirnov

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I built a modular runtime debug tool for Unity and just released v1.0.0

Happy to share that FludeX v1.0.0 is now live on the Unity Asset Store — a runtime debug panel for Unity built on UIToolkit and AppUI.

Over the years I've spent more time than I'd like writing temporary debug buttons, scrolling through unstructured cheat lists, and working around the limits of existing tools. So I built FludeX.

A few things I focused on:
• Controls are grouped into widgets, widgets into pages — keeps things organized when you have a lot of debug controls
• Fluent API — describe your debug controls in code, no manual view creation
• Built on AppUI, so it looks and feels native on device
• Extensible — custom widgets, custom modules, inject into existing tabs
• Widget library is easy to extend — add new widget types without modifying the core UIToolkit only, no legacy UI system dependency

Ships with an Overview module for system and runtime diagnostics, a Playground module for cheats and feature flags, and 8 samples.

Console module is next.

Asset Store · Documentation · WebGL Demo

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