AsyncGraphics is a new Swift package I'm building for working with graphics in an async way. The core type is simply just called Graphic
and it's like an image, tho backed by a MTLTexture
and it comes with a lot of effects that can be applied.
The documentation is made with DocC and contains articles about setting up a live camera feed and editing video.
In AsyncGraphics you can create gradients, noise, and more content. Then you can blend with various blending modes, make an graphic monochrome, blur a graphic and even chroma key out a green screen.
There is also the option to write high level metal code in AsyncGraphics. No need to setup a pipeline.
AsyncGraphics is a work in progress project and there is more features to come!
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