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Discussion on: DEV Welcome Thread - v0

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Timo Heinäpurola

Hi everyone,

The name's Timo Heinäpurola and I'm a game/technology engineer. My background consists of B2B IT experience and game development. I have worked on games such as Wreckfest (Bugbear) and The Walking Dead: No Man's Land (Next Games). I'm currently maintaining the vision and architecture of the in-house game engine at Reforged Studios.

I'm also an active speaker at events and the occasional blogger. Looking forward to contributing to this community!

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Andy Zhao (he/him)

Welcome! I always like seeing game developers. Not sure how much other types of development you have, but I've heard that game development is super hard, especially compared to web dev. What's your take on it?

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Timo Heinäpurola

It depends, as usual. One feature that does make it more complicated than say the IT projects that I have worked on is that games can change quite significantly if something just isn't fun. Something not working out can easily cascade requiring modifications to other systems too. This is especially noticeable when planning new features. It's really hard to plan for the game to be fun. You actually have to build prototypes to make educated guesses. In B2B IT projects it's often enough for the first iterations of the product to just work and that can then be improved upon, but a minimum viable product must be a polished high-quality piece or otherwise there's no market for it.