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Elias Farhan Keeps Teaching OpenGL ES 3.0 in 2026

Elias Farhan, a long‑time developer and educator, posted an article on 27 January 2026 titled Why I still teach OpenGL ES 3.0 on his personal website. The post, which links to the URL https://eliasfarhan.ch/graphics/cpp/2026/01/27/why-i-teach-opengles.html, was shared on Hacker News, where it received five up‑votes and three comments.

Key takeaways

  • Article focus: Farhan argues for continued instruction of OpenGL ES 3.0.
  • Publication date: 27 January 2026.
  • Platform: Personal site and Hacker News.
  • Engagement: Five up‑votes, three comments.
  • Audience: Developers interested in graphics fundamentals.

What happened

Farhan’s article is a straightforward reflection on his teaching practice. He explains that, despite newer graphics APIs emerging, he continues to cover OpenGL ES 3.0 in his curriculum. The piece was posted on his site and later surfaced on Hacker News, where the community responded with a handful of comments. The discussion remained concise, with no extended debate or controversy.

Why it matters

The decision to teach an older graphics API signals a broader trend in developer education: foundational knowledge can outlast the latest tools. By revisiting OpenGL ES 3.0, Farhan provides students with a stable base from which to understand modern graphics pipelines. This approach aligns with a growing emphasis on core concepts that underpin newer technologies.

The reaction

Hacker News users engaged modestly, offering brief acknowledgments or asking a single follow‑up question. The limited number of comments suggests that while the topic resonates with a niche group, it does not ignite widespread debate. The five up‑votes indicate a modest level of appreciation within the community.

What comes next

Farhan may continue to publish similar reflections on his site, potentially expanding the discussion to other legacy APIs. The modest engagement on Hacker News could encourage him to reach out to broader platforms or to incorporate community feedback into future posts. Developers who read the article might seek additional resources or consider revisiting older APIs in their own projects.

The takeaway

For developers, the article reminds that mastery of older technologies can still offer practical benefits. If you’re building or maintaining legacy code, understanding OpenGL ES 3.0—or any foundational API—can be invaluable. The modest reception on Hacker News underscores that while niche, there is a dedicated audience for this knowledge.

Sources


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