These days I’ve been thinking about the plot and tone of the game. It will be set in a parallel, post-apocalyptic world in which the Radio Liberty antennas were never demolished. The main character is a nomad, always traveling alone and keeping to secondary roads to avoid any contact with gangs and thugs. She is resourceful and handy, knows her way around tech and mechanics, and drives some sort of solar powered beach buggy. Since it’s a post-apocalyptic world, spare parts are hard to find, so she tries her best to keep the buggy in perfect conditions.
She is traveling quite happily around southern Europe (or what it used southern Europe anyway) when her buggy suddenly loses power. There is nothing apparently wrong with it. How strange. So she decides to set camp and start exploring the surroundings, and so the game starts.
I’ve been gathering some references for setting the tone of the game.
A couple of scenes from Pixelshuh. I like the flood idea (and fits perfectly a post-apocalyptic world due to climate change) and the colors and mood of the fishing scene.
I love everything about Language of the Gods, by Belén Albeza. The tone and the art are great, plus I think I can manage a graphic style like that. And again, small character vs big scenery!
And here are some very rough ideas I’ve sketched: