This is a submission for the June Solstice Game Jam
What I Built
I created “Solstice Shift”, a puzzle‑adventure game where players manipulate light and shadow to progress through levels. The goal was to explore the jam’s theme of time, cycles, and duality — the longest day of the year becomes a metaphor for balance between light and darkness.
Players solve environmental puzzles by rotating mirrors, adjusting sun positions, and unlocking hidden paths that only appear at certain times of day.
Video Demo
Here’s a walkthrough of the first level, showing how the mechanics evolve:https://youtube.com/shorts/b5GIvkIJq_Q?si=8St8zUODjoL7KFV0
Code
The full source is available on CodePen:https://codepen.io/Samuel-Kebede/pen/rajjYLG
This includes all HTML, CSS, and JavaScript files for the game logic, puzzle mechanics, and dynamic lighting effects.
How I Built It
Platform choice: I used CodePen for rapid prototyping and sharing.
Puzzle design: Each level introduces a new mechanic (mirrors, rotating platforms, timed switches).
Art style: Minimalist silhouettes emphasize the contrast between light and shadow.
Theme integration: The solstice is represented by a climactic level where the player must balance both extremes of light and darkness to unlock the final gate.
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