Graphics Engineer and Co-Founder of Binomial, along with Rich Geldreich. Binomial makes a texture compression product called Basis, which reduces download sizes and improves performance of apps.
I think the biggest thing is getting others' feedback. Start talking about it to people you trust, and developers in the industry. Because it doesn't matter how good an idea you think it is, you can't make it a standard if no one agrees with you. But even if you don't think it's that great, if others want it to be a standard, it should be one! Making standards is all about getting everyone on the same page, working with others, getting other people excited about it, making lots of folks want to use something. Talk to people!
In talking to people, you must be confident. I'm not saying you should walk into that conversation with "I think this is the best thing ever and should be a standard, take it or leave it!" :) I'm saying you should make sure the benefits of your work are clear, and don't distract with highlighting every bad thing about it. Let the other person judge for themselves. Be clear in your message.
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I think the biggest thing is getting others' feedback. Start talking about it to people you trust, and developers in the industry. Because it doesn't matter how good an idea you think it is, you can't make it a standard if no one agrees with you. But even if you don't think it's that great, if others want it to be a standard, it should be one! Making standards is all about getting everyone on the same page, working with others, getting other people excited about it, making lots of folks want to use something. Talk to people!
In talking to people, you must be confident. I'm not saying you should walk into that conversation with "I think this is the best thing ever and should be a standard, take it or leave it!" :) I'm saying you should make sure the benefits of your work are clear, and don't distract with highlighting every bad thing about it. Let the other person judge for themselves. Be clear in your message.