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# babylonjs

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JavaScript MMORPG - Maiu Online - Online demo and Discord

JavaScript MMORPG - Maiu Online - Online demo and Discord

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1 min read
JavaScript MMORPG - Maiu Online - #babylonjs - Ep41: Death

JavaScript MMORPG - Maiu Online - #babylonjs - Ep41: Death

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2 min read
JavaScript MMORPG - Maiu Online - #babylonjs - Ep39: Items upgrade system

JavaScript MMORPG - Maiu Online - #babylonjs - Ep39: Items upgrade system

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep38: Consumable items - potions & food

JavaScript MMORPG - Maiu Online - #babylonjs - Ep38: Consumable items - potions & food

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep37: Items model and equipment

JavaScript MMORPG - Maiu Online - #babylonjs - Ep37: Items model and equipment

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep34: Experience and levels

JavaScript MMORPG - Maiu Online - #babylonjs - Ep34: Experience and levels

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep31: Inventory, drop and pickup items

JavaScript MMORPG - Maiu Online - #babylonjs - Ep31: Inventory, drop and pickup items

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep30: Spells and visual effects

JavaScript MMORPG - Maiu Online - #babylonjs - Ep30: Spells and visual effects

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep40: Quest progress tracker

JavaScript MMORPG - Maiu Online - #babylonjs - Ep40: Quest progress tracker

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep32: Fully functional inventory system

JavaScript MMORPG - Maiu Online - #babylonjs - Ep32: Fully functional inventory system

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep36: Character statistic system

JavaScript MMORPG - Maiu Online - #babylonjs - Ep36: Character statistic system

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep29: Chat message clouds

JavaScript MMORPG - Maiu Online - #babylonjs - Ep29: Chat message clouds

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep35: Simple quest system

JavaScript MMORPG - Maiu Online - #babylonjs - Ep35: Simple quest system

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JavaScript MMORPG - Maiu Online #babylonjs - Ep: 25 - Monsters AI System

JavaScript MMORPG - Maiu Online #babylonjs - Ep: 25 - Monsters AI System

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Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep23 - Global Chat

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep23 - Global Chat

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Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep24 - SAT 2D collision detection

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep24 - SAT 2D collision detection

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#babylonjs Browser MMORPG #indiegamedev Ep21 - Spatial Hash Grid Area of Interest

#babylonjs Browser MMORPG #indiegamedev Ep21 - Spatial Hash Grid Area of Interest

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep27: Music and sound settings

JavaScript MMORPG - Maiu Online - #babylonjs - Ep27: Music and sound settings

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep28: Global countdown

JavaScript MMORPG - Maiu Online - #babylonjs - Ep28: Global countdown

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Babylon.js Browser MMORPG - DevLog - Update #10- Entities interpolation

Babylon.js Browser MMORPG - DevLog - Update #10- Entities interpolation

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Babylon.js Browser MMO - DevLog - Update #4 - Entering / Leaving game synchronization

Babylon.js Browser MMO - DevLog - Update #4 - Entering / Leaving game synchronization

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Babylon.js Browser MMO - DevLog - Update #5 - Area of interest with spatial hash grid

Babylon.js Browser MMO - DevLog - Update #5 - Area of interest with spatial hash grid

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep: 26 Abilities definitions and new targeting marks

JavaScript MMORPG - Maiu Online - #babylonjs - Ep: 26 Abilities definitions and new targeting marks

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2 min read
Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep22 - Map editor

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep22 - Map editor

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Babylon.js Browser MMORPG - DevLog - Update #8 - Syncing combat animations, sound and damage text

Babylon.js Browser MMORPG - DevLog - Update #8 - Syncing combat animations, sound and damage text

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Making a Multiplayer WEB RPG - Part 10: Customizing Characters

Making a Multiplayer WEB RPG - Part 10: Customizing Characters

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Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation

Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation

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Babylon.js Browser MMO - DevLog - Update #2 - 8 way WASD movement

Babylon.js Browser MMO - DevLog - Update #2 - 8 way WASD movement

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Babylon.js Browser MMORPG - DevLog - Update - #9 - Floating combat text optimization

Babylon.js Browser MMORPG - DevLog - Update - #9 - Floating combat text optimization

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Babylon.js Browser MMORPG - DevLog- Update #7 - Player combat abilities

Babylon.js Browser MMORPG - DevLog- Update #7 - Player combat abilities

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Babylon.js Browser MMO - DevLog- Update #6 - Character UI

Babylon.js Browser MMO - DevLog- Update #6 - Character UI

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Babylon.js Browser MMO - DevLog - Update #3 - Displaying other players

Babylon.js Browser MMO - DevLog - Update #3 - Displaying other players

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Making a Multiplayer WEB RPG - Part 9: Creating the world

Making a Multiplayer WEB RPG - Part 9: Creating the world

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Babylon.js Browser MMO - DevLog - Update #1 - Rewriting to ECS framework

Babylon.js Browser MMO - DevLog - Update #1 - Rewriting to ECS framework

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Making a Multiplayer WEB RPG - Part 8: Instancing & VAT Animation

Making a Multiplayer WEB RPG - Part 8: Instancing & VAT Animation

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Babylon.js Browser MMO - DevLog #9 - Managing game screens

Babylon.js Browser MMO - DevLog #9 - Managing game screens

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Babylon.js Browser MMO - DevLog #8 - Monsters

Babylon.js Browser MMO - DevLog #8 - Monsters

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Part 4: Hit Testing (WebXR with Babylon.js)

Part 4: Hit Testing (WebXR with Babylon.js)

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Part 7: Anchors (WebXR with Babylon.js)

Part 7: Anchors (WebXR with Babylon.js)

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Part 5: Input/Controllers & Ray Casting (WebXR with Babylon.js)

Part 5: Input/Controllers & Ray Casting (WebXR with Babylon.js)

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Part 6: Animating a Mesh (WebXR with Babylon.js)

Part 6: Animating a Mesh (WebXR with Babylon.js)

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Part 3: Meshes & Materials (WebXR with Babylon.js)

Part 3: Meshes & Materials (WebXR with Babylon.js)

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Part 9: Asset Handling & Animation (WebXR with Babylon.js)

Part 9: Asset Handling & Animation (WebXR with Babylon.js)

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Part 8: Models & Assets (WebXR with Babylon.js)

Part 8: Models & Assets (WebXR with Babylon.js)

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Babylon.js Browser MMO - DevLog #5 - Displaying other players

Babylon.js Browser MMO - DevLog #5 - Displaying other players

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Difference Between Three.js and Babylon.js: What Actually Should You Choose?

Difference Between Three.js and Babylon.js: What Actually Should You Choose?

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What Actually is Babylon.js?

What Actually is Babylon.js?

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Babylon.js Browser MMO - DevLog #2 - Login into game

Babylon.js Browser MMO - DevLog #2 - Login into game

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Babylon.js Browser MMO - DevLog #0 - Introduction

Babylon.js Browser MMO - DevLog #0 - Introduction

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Babylon.js Browser MMO - DevLog #1 - Player mesh and ground

Babylon.js Browser MMO - DevLog #1 - Player mesh and ground

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Making a Multiplayer WEB RPG - Part 7: Quests, Trainers, Vendors

Making a Multiplayer WEB RPG - Part 7: Quests, Trainers, Vendors

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Making a Multiplayer WEB RPG - Part 5: Y Axis, Spawning & Better AI

Making a Multiplayer WEB RPG - Part 5: Y Axis, Spawning & Better AI

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3 min read
RPG Based Browser Game

RPG Based Browser Game

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Making a Multiplayer WEB RPG - Part 4: Roadmap Retrospective

Making a Multiplayer WEB RPG - Part 4: Roadmap Retrospective

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Making a Multiplayer WEB RPG - Part 3: - Updating the interface

Making a Multiplayer WEB RPG - Part 3: - Updating the interface

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Making a Multiplayer WEB RPG - Part 2: - Adding Items

Making a Multiplayer WEB RPG - Part 2: - Adding Items

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3 min read
My very first Hackathon and my first Dev.to post

My very first Hackathon and my first Dev.to post

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Comparing Three.js and Babylon.js: Which JavaScript 3D Library is Right for You?

Comparing Three.js and Babylon.js: Which JavaScript 3D Library is Right for You?

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Making a Multiplayer WEB RPG - Part 1: Starting the project

Making a Multiplayer WEB RPG - Part 1: Starting the project

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4 min read
Multiplayer concept using Babylonjs, Azure and Frakas

Multiplayer concept using Babylonjs, Azure and Frakas

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3 min read
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