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Tran Phong
Tran Phong

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The Offline Java game based on Bomberman - Apply Dijkstra's algorithm to make the monster chase the player.

Last year, my teammates and I completed the bomberman-inspired offline game for our OOP project at university.

In this project, we used several design patterns to make the code more scalable and readable. In addition, we also apply the dijsktra's algorihtm (one of the popular pathfinding algorithms) for the purpose of creating monsters that can chase the player and explode on collision.

You can see the demo at: https://www.youtube.com/watch?v=XN9JSJVNS00

You can get our source code at: https://github.com/hcmiu-project/bomberman. We are very happy if you give us 1 star :)

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