Last year, my teammates and I completed the bomberman-inspired offline game for our OOP project at university.
In this project, we used several design patterns to make the code more scalable and readable. In addition, we also apply the dijsktra's algorihtm (one of the popular pathfinding algorithms) for the purpose of creating monsters that can chase the player and explode on collision.
You can see the demo at: https://www.youtube.com/watch?v=XN9JSJVNS00
You can get our source code at: https://github.com/hcmiu-project/bomberman. We are very happy if you give us 1 star :)
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