I hope so too. It's procedural and uses SDF ray tracing, so it's 50:50, on the demo scene for the renderer (not the tunnel, outside, with water, trees, clouds and a cow walking), I was hitting 300 fps on my RX 9060xt, but at tiny window resolution. So I'm not even sure if I'll be able to run it...
That being said, I did design it to be separate rendering from sim, specifically so the game can 'run' smoothly on a potato, just the rendering end that needs optimization to make it work better. Idk, if performance is crap, I'll probably do compiled shaders and assets at launch, so no more ray-traced rendering, but should 10x rendering performance. All depends on how well it works.
Little Teaser
👀
That looks insane i was thinking about a 2d game lol 😭 That looks really good i hope my laptop could run it...
I hope so too. It's procedural and uses SDF ray tracing, so it's 50:50, on the demo scene for the renderer (not the tunnel, outside, with water, trees, clouds and a cow walking), I was hitting 300 fps on my RX 9060xt, but at tiny window resolution. So I'm not even sure if I'll be able to run it...
That being said, I did design it to be separate rendering from sim, specifically so the game can 'run' smoothly on a potato, just the rendering end that needs optimization to make it work better. Idk, if performance is crap, I'll probably do compiled shaders and assets at launch, so no more ray-traced rendering, but should 10x rendering performance. All depends on how well it works.
I am using iGPU will it work?
Probably? No clue yet, still alot of work to do till I can get proper performance metrics for a full-sim run