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Dwarven Stronghold Update!

For anyone excited, Dwarven Stronghold's sim loop is nearing completion and the procedural rendering engine is working!

Still alot of wiring to do (almost 10k modules for the sim-render) but it's getting there... It just took 10 million lines of Rust, but it's finally taking shape.

So whose excited?

If you are, lemme know, so once I actually get it at a playable state, you can test it for me (yes, be my guinea pig). Likely gunna be in a worse state than Minecraft's Alpha, but hey, that just means it can only improve!

Insane to think that a simple game takes longer than RustC to compile... But I guess that's to be expected for building it in Rust, compile slow, but it's tiny and mighty.

Top comments (4)

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unitbuilds profile image
UnitBuilds •

Little Teaser

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technogamerz profile image
𝐓𝐡𝐞 𝐋𝐚𝐳𝐲 𝐆𝐢𝐫𝐥 •

👀

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EffessDev • • Edited

That looks insane i was thinking about a 2d game lol 😭 That looks really good i hope my laptop could run it...

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UnitBuilds •

I hope so too. It's procedural and uses SDF ray tracing, so it's 50:50, on the demo scene for the renderer (not the tunnel, outside, with water, trees, clouds and a cow walking), I was hitting 300 fps on my RX 9060xt, but at tiny window resolution. So I'm not even sure if I'll be able to run it...

That being said, I did design it to be separate rendering from sim, specifically so the game can 'run' smoothly on a potato, just the rendering end that needs optimization to make it work better. Idk, if performance is crap, I'll probably do compiled shaders and assets at launch, so no more ray-traced rendering, but should 10x rendering performance. All depends on how well it works.