What Are Some Good Starting Points to Learn What I Need to Write My Own Toy Language?
Chad Windham Aug 10
So, I asked this question in the comments section of somebody else's post. Then I realized, if I turn my question into a post it may reach a larger number of people! So below I have shamelessly copy pasted the question verbatim. LEND ME YOUR BOTTOMLESS WISDOM DEV.TO COMMUNITY!
So I'm pretty new to the development world. But ever since I started I've wanted to make a toy language of sort as a side project/learning experience. Do you have any advice on how to get started with that? I'm pretty limited on the computer science side of things. I'm an active web developer with experience of only high level languages (both interpreted and compiled). I plan on getting an Arduino simply to play with some Assembly code. I've read the book Code: the hidden language of computer hardware and software and more or less understood the information it presented. (Sometimes much closer to the less side of things...). I became a web developer via a boot camp. And while it was great and did give me the chance to acquire the skillset to jump directly into the workforce. There is SO MUCH MORE I WANT TO DO AND LEARN! The two primary things I want to accomplish in the near future are:
- - Write a toy language
- - Use relays to create a 4-bit adding machine called "The Nybbler" (get it?)
I'm not somebody who sits around with a bunch of pipe dreams. When I want to do something I go and I try to do it. So if anybody has some good starting point advice on making a toy language. It would be very, very appreciated.
Here is the article that inspired the question BTW...