There's only one branch that you commit to. There's no notion of a develop, staging and master branch.
I've had experiences using gitflow with teams of 10+ engineers where there are enormous merge conflicts due to inconsistencies between those develop, staging and master branches - the most obvious being when a patch lands in master but the developer forgets to add that patch back into staging and develop. Gitflow is too complicated to do correctly with so many people.
With trunk-based development you also let your developers merge to mainline when they're ready. There's no code review required (pair programming is a better alternative IMO) but a dev can certainly request a review if they need it. This leads to low friction to getting code into production. And leads to a design that allows for multiple production deployments per day with little effort on any particular person.
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I've had experiences using gitflow with teams of 10+ engineers where there are enormous merge conflicts due to inconsistencies between those develop, staging and master branches
I've seen these conflicts before too. As a junior I thought it was just human error and it's not something that would hinder the development in the long run. Guess I was wrong.
Trunk-based sound great for big teams, I'll have to look into it and see if and how I can propose it to the team when I'm more familiar with it.
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There's only one branch that you commit to. There's no notion of a
develop
,staging
andmaster
branch.I've had experiences using gitflow with teams of 10+ engineers where there are enormous merge conflicts due to inconsistencies between those
develop
,staging
andmaster
branches - the most obvious being when a patch lands inmaster
but the developer forgets to add that patch back intostaging
anddevelop
. Gitflow is too complicated to do correctly with so many people.With trunk-based development you also let your developers merge to mainline when they're ready. There's no code review required (pair programming is a better alternative IMO) but a dev can certainly request a review if they need it. This leads to low friction to getting code into production. And leads to a design that allows for multiple production deployments per day with little effort on any particular person.
Thanks for the elaboration!
I've seen these conflicts before too. As a junior I thought it was just human error and it's not something that would hinder the development in the long run. Guess I was wrong.
Trunk-based sound great for big teams, I'll have to look into it and see if and how I can propose it to the team when I'm more familiar with it.