How’s it going, I'm a Adam, a Full-Stack Engineer, actively searching for work. I'm all about JavaScript. And Frontend but don't let that fool you - I've also got some serious Backend skills.
Location
City of Bath, UK 🇬🇧
Education
10 plus years* active enterprise development experience and a Fine art degree 🎨
How’s it going, I'm a Adam, a Full-Stack Engineer, actively searching for work. I'm all about JavaScript. And Frontend but don't let that fool you - I've also got some serious Backend skills.
Location
City of Bath, UK 🇬🇧
Education
10 plus years* active enterprise development experience and a Fine art degree 🎨
I notice with the GPU computation library on my mobile that when running benchmarks, it's very slow and janky when scrolling. Perhaps not good on lower end GPUs. Its a cool project though and maybe the future?
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Like a shotgun is to a stapler? Both make holes.
I thought somebody might say that. Glsl rewrite it is 🔥🚒.
Still keeping these optimizations, because I want to be off the main thread.
Not 100% related to your issue but take a look at this repo.
There was also a [this](gpu.rocks/
Edit: the first link was wrong so i changed it, maybe open it again.
I notice with the GPU computation library on my mobile that when running benchmarks, it's very slow and janky when scrolling. Perhaps not good on lower end GPUs. Its a cool project though and maybe the future?