Now, I'm not a game dev but this is such a fantastic book to read (the web version is free). Code samples are easy to understand and it goes over the standard patterns that you'll find in libraries like Redux, Angular, or when you do animations, or events, etc. Or Node server stuff.
It's really well written. Bob has an awesome blog and I remember seeing that he's working on a book that walks you through building a language compiler.
A curious reader.FullStack Javascript/Java dev.
Good knowledge of MEAN stack.
Used to work in Java & its framework like Spring, Hibernate but currently devoted to Javascript.
Stay humble,Stay fo...
Here is the usual that I hear about (and have read):
But here is one of my favorites that I don't often see mentioned: Game Programming Patterns - (and an amazon link to the book for print/kindle versions)
Now, I'm not a game dev but this is such a fantastic book to read (the web version is free). Code samples are easy to understand and it goes over the standard patterns that you'll find in libraries like Redux, Angular, or when you do animations, or events, etc. Or Node server stuff.
Even touches on how Prototype works in JS!
Seriously, give it a look and read it!
Those are the best book in my opinion, I can add algorithm design manual by Steven S. Skiena
I second that. For all of the three.
Yes! Game Programming Patterns by Bob Nystrom is excellent. Great examples and explanations.
It's really well written. Bob has an awesome blog and I remember seeing that he's working on a book that walks you through building a language compiler.
I am going to buy "Game Programming patterns"