When it comes to asset management in unity with addressable, labels play quite an important role. You can load assets from remote server using the label as a handle. But in current version of addressable (1.6 at the time of writing), labels can't be managed well due to the limitations of panel size and lack of scrolling. In this tutorial I will show simple steps to make the label panel scrollable.
Step 1
Find the LabelWindow.cs in the addressable package
Step 2
Add Vector2 scroll position to given places
And that's it. It's that simple.
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