Thanks for your comment. After reading through that article, one would realize that as soon as the number of shared-state objects increases, assuming you're not using one monolithic global state, you'd go down the path of dealing with boilerplate. 😀
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Thanks for your comment. After reading through that article, one would realize that as soon as the number of shared-state objects increases, assuming you're not using one monolithic global state, you'd go down the path of dealing with boilerplate. 😀