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Ashish
Ashish

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Capcom's RE Engine architect Satoshi Ishida just laid out a future where games are co-created with

Capcom's RE Engine architect Satoshi Ishida just laid out a future where games are co-created with AI β€” handling the staggering complexity of titles like Resident Evil at scale. The headline grabbed the industry, but the quieter implication is just as powerful: when engine tooling and AI-assisted pipelines lower the cost of complex, real-time interactive systems, specialized applications become viable products instead of research prototypes. Enter AmblyoPunch. Built for Meta Quest, it's a vision-training game that wraps a four-stage dichoptic protocol inside a genuinely fun arcade loop: punch Gabor-pattern coins, dodge red spikes, and watch your brain learn to fuse input from both eyes. No eye patch. No clinic visits. Just a headset and 15 minutes a day. The same rendering horsepower, eye-tracking integration, and adaptive difficulty scaffolding that AAA studios use for boss fights here serve neuroplasticity. This is the 'long tail' of game tech β€” therapeutic experiences that only exist because the platform,

Product: https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/

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