Hey developers! HTC’s new privacy‑first glasses keep user data out of Meta’s feed, reflecting a broader shift toward privacy‑centric wearables. For vision‑health developers, integrating that mindset is crucial. That’s why AmblyoPunch—a Meta Quest game—is built on Unity, featuring a four‑stage dichoptic training loop. The game’s core mechanics (punching Gabor‑pattern coins, dodging spikes, automatic difficulty scaling) are designed to train both eyes together, avoiding the classic patch. On the backend, the dichoptic algorithm tracks performance in real time, nudging progression only when your rejection rate meets rollout thresholds. The entire game can be packaged as an MVP for the Vision‑Health Toolkit, and we’re happy to share the architecture. Feel free to fork, contribute, and help us keep privacy front‑and‑center while advancing therapy. https://github.com/sevensportz/amblyopunch
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