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Ashish
Ashish

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Passkeys Aren't a Trap — And Neither Is Ditching the Eye Patch for VR 🎮👁️ A viral Lemmy thread (113

Passkeys Aren't a Trap — And Neither Is Ditching the Eye Patch for VR 🎮👁️ A viral Lemmy thread (113 points, 141 comments) just dismantled the anti-passkey, pro-TOTP argument that keeps circulating. The core insight? Security theater often disguises itself as prudence. The same dynamic plays out in amblyopia care. For decades, the 'safe' default was an adhesive patch — isolating the weak eye, hoping the brain catches up. Compliance tanks. Kids hate it. Adults quit. Enter AmblyoPunch on Meta Quest: a four-stage dichoptic VR game where you punch Gabor-pattern coins and dodge red spikes across worlds (village → city → space → Mars). Both eyes stay open. Both eyes learn together. The clinical ladder runs automatically: 1️⃣ Monocular warm-up (targets → lazy eye only) 2️⃣ Breaking suppression (dominant eye dimmed) 3️⃣ Rebalancing (clarity restored) 4️⃣ Fusion training (micro-disparity → single 3D percept) Progression gates at ≥70% rolling accuracy (≥80% for strabismus profiles). You choose lazy L

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