VR business news: Beyond Frames sold publishing rights for $1M. The industry's building commerce. Dev signal: AmblyoPunch launched on Meta Quest Store. It's a therapeutic game for amblyopia — built in Unity for Quest. The technical approach: • Dichoptic rendering via single-pass stereo with per-eye texture arrays • Gabor patch stimuli generated compute-side (sinusoidal gratings with Gaussian envelopes) • Four-stage curriculum JSON-driven: spatial frequency + contrast ramp per stage • Game loop: punch coins, dodge spikes — adherence through mechanics, not reminders No patch. Binocular training via gameplay. This is a clean reference for therapeutic XR: consumer hardware, clinical stimuli, game-first compliance. Store link: https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/ #Unity #MetaQuest #XRHealth #VisionScience #TherapeuticGaming #GameDev
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