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Bain

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Devlog #7 A week of dev

7 days of work has gone into this. COMMIT YOUR FUCKING CODE PEOPLE! This is a good time to recap and reflect. Right that's one bit of reflection. I've not commited in 7 days and today.. the fucking day I was gonna do a little recording and intro to the current game. Gemini went and bummed me hard and broke everything. Burnout++. Today will be a bit of a easy day (optimistic fucker). Yesterday got a little toasty on the burnout scale (extra toasty today).

🛠 What I Did

  • Finished stripping the save mechanics. Resolving bugs
  • Sorted out the art assets for in game
  • Sorted out the sfx assets for in game
  • Minor polish
  • argue with an LLM, over and over
  • Refactor my process with llm unity work
  • Created technical-architecture.md
  • Expanded base cursor rules to include communications section, specifying I'm a software engineer. changes to code should be details, code changes, summary, unity editor changes. A section on testing..
  • Started testing.. like actual unit tests. I've been struggling with stability

🤔 Thoughts & Challenges

  • really should have commited my code earlier.
  • don't trust LLM's
  • did get an technical architecture doc written up though so that's at least a step to better llm usage.

🔮 What’s Next

  • Get it stable, who knows how long this is gonna take
  • COMMIT THE DAMN THING!

📸 Screenshot or Gif

☠️ Vibe fails

Thanks for reading! 🐍📚

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