7 days of work has gone into this. COMMIT YOUR FUCKING CODE PEOPLE! This is a good time to recap and reflect. Right that's one bit of reflection. I've not commited in 7 days and today.. the fucking day I was gonna do a little recording and intro to the current game. Gemini went and bummed me hard and broke everything. Burnout++. Today will be a bit of a easy day (optimistic fucker). Yesterday got a little toasty on the burnout scale (extra toasty today).
๐ What I Did
- Finished stripping the save mechanics. Resolving bugs
- Sorted out the art assets for in game
- Sorted out the sfx assets for in game
- Minor polish
- argue with an LLM, over and over
- Refactor my process with llm unity work
- Created technical-architecture.md
- Expanded base cursor rules to include communications section, specifying I'm a software engineer. changes to code should be details, code changes, summary, unity editor changes. A section on testing..
- Started testing.. like actual unit tests. I've been struggling with stability
๐ค Thoughts & Challenges
- really should have commited my code earlier.
- don't trust LLM's
- did get an technical architecture doc written up though so that's at least a step to better llm usage.
๐ฎ Whatโs Next
- Get it stable, who knows how long this is gonna take
- COMMIT THE DAMN THING!
๐ธ Screenshot or Gif
โ ๏ธ Vibe fails
Thanks for reading! ๐๐


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