My thoughts exactly. Same with 3D. They added a whole artillery of perspective and transform tools - most recently the new transform syntax, and trigonometric functions to calcs - but if you're serious about 3D, you'll be nudged towards Three.js instead.
On the flipside, I had a conversation with Ben Evans regarding his CSS Mario codepen.io/ivorjetski/pen/abEBjKN - and he refuses to use clip-path to make triangles/trapezoids as it's "too much like SVG". And I get that, I too love the challenge of finding workarounds. I've neglected SVG in the past year, and my cartoons in general, in favor of pushing CSS to its limits with abstract geometries.
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My thoughts exactly. Same with 3D. They added a whole artillery of perspective and transform tools - most recently the new transform syntax, and trigonometric functions to calcs - but if you're serious about 3D, you'll be nudged towards Three.js instead.
On the flipside, I had a conversation with Ben Evans regarding his CSS Mario codepen.io/ivorjetski/pen/abEBjKN - and he refuses to use clip-path to make triangles/trapezoids as it's "too much like SVG". And I get that, I too love the challenge of finding workarounds. I've neglected SVG in the past year, and my cartoons in general, in favor of pushing CSS to its limits with abstract geometries.