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Brady Holt
Brady Holt

Posted on • Originally published at on

Playing with MediaStream API

I recently purchased a new headset for use on video conference calls at work. I wanted to test out the microphone to see how it sounded compared to my internal MacBook microphone. I started fiddling around with using macOS Voice Memos and it worked but it wasn’t long until I was looking on the web for “test microphone” site. Sadly, the sites I found were full of ads and bloated with things I didn’t want.

Since I’m a developer and can’t help myself, I set out to build something to my own liking. It was time to play with the MediaStream API, something I really haven’t developed for before.

The way I like to learn something new is to get the big picture first. Then, dive into the details. Here in this case, this meant getting a super simple script working that would start recording when the page is opened, stop after 5 seconds, and automatically play it back. It ended up like this:

// This script starts recording when the page is loaded, stops after 5 seconds​
// and then automatically plays back what was recorded.​
navigator.mediaDevices.getUserMedia({ audio: true }).then(function(stream) {​
  let chunks = [];​
  const mediaRecorder = new MediaRecorder(stream);​
  mediaRecorder.ondataavailable = function(e) {​
    // Store data stream chunks for future playback​
  mediaRecorder.onstop = function(e) {​
    // Playback recording​
    const blob = new Blob(chunks, { type: "audio/ogg; codecs=opus" });​
    const audio = document.createElement("audio");​
    audio.src = window.URL.createObjectURL(blob);​
    // Clear recording​
    chunks = [];​
  // Start recording!​
  // Record for 5 seconds then stop and playback​
  }, 5000);​

If you drop the above code in a <script> tag you have a working recorder / playback. Easy and simple!

For the record, this MDN article and corresponding demo were really helpful in understanding how the MediaStream API works.

Once I had that working, I iterated on the details and eventually landed with something I like and find useful: an app where you click ‘Record’, make some sound, click ‘Stop’ and then it automaitcally plays it back. Simple, right? Also, it shows a nice little realtime graph of the audio input.

It looks like this:

Test Microphone Demo

You can see the working app here: and view the source here:

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