Depending on linux or windows some steps will vary but this tutorial will contain both
Install dependencies
Debian
$ sudo apt-get install libsfml-dev cmake g++
Arch
$ sudo pacman -S sfml cmake gcc
Windows
Download sfml
Download cmake
unzip latest stable to the route of your project folder
Create CMakeLists.txt
Current project folder:
Linux
BoilerPlate
L CMakeLists.txt
Windows
BoilerPlate
L CMakeLists.txt
L SFML
L ...
Open CMakeLists.txt and enter the following
cmake_minimum_required(VERSION 3.16)
project(BoilerPlate VERSION 1.0.0.0)
# Windows specific config
IF (WIN32)
# Include local sfml cmake config
set(SFML_DIR "${CMAKE_CURRENT_SOURCE_DIR}/SFML-2.5.1/lib/cmake/SFML")
# Link sfml statically
set(SFML_STATIC_LIBRARIES TRUE)
ENDIF()
# Find SFML shared libraries
find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
FILE(
GLOB
SOURCES
"main.cpp"
)
# Compile executable
add_executable(BoilerPlate ${SOURCES})
# Link executable to required SFML modules
target_link_libraries(BoilerPlate sfml-graphics sfml-audio)
Create a main.cpp which we will create a base application that will open a window
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "BoilerPlate");
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.display();
}
return 0;
}
Build and run
Linux
$ mkdir build
$ cd build
$ cmake ..
$ make
$ ./BoilerPlate
Windows
$ mkdir build
$ cd build
$ cmake ..
Open build folder,
Open BoilderPlate.sln
Right click on solution -> properties and select current selection
Build and run
You should have a window open
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