There isn't an easy answer to this question that doesn't require more explanation. There is an FAQ of sorts here: devblogs.microsoft.com/dotnet/conf...
The very short and condensed version is that it signals to the async system that you want your asynchronous code to not be marshaled back to the original calling context. I highly recommend careful study of the FAQ post for more details on the consequences of that.
I don't use c# outside on my rare unity doodles. In case anyone is familisr with f#, is there anything similar in f# (for the async computational expressiom)?
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There isn't an easy answer to this question that doesn't require more explanation. There is an FAQ of sorts here: devblogs.microsoft.com/dotnet/conf...
The very short and condensed version is that it signals to the async system that you want your asynchronous code to not be marshaled back to the original calling context. I highly recommend careful study of the FAQ post for more details on the consequences of that.
I don't use c# outside on my rare unity doodles. In case anyone is familisr with f#, is there anything similar in f# (for the async computational expressiom)?