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Chapter One Rpg
Chapter One Rpg

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Alpha v1.0.2 - Upcoming Changes

High Priority

  1. 3 new Greatsword attacks
    1. Right Click does a charging stab
    2. Shift attack after 1st basic attack rotates the player around the enemy
    3. Shift attack after the above shift attack makes the player jump in the air for an execution-style attack
  2. 1 new Sword attack
    1. Right click make the player flip forward and attack
  3. Implemented Auto Save
    1. Auto Save now happens every time the player leaves combat
  4. Added "Load Auto Save" option to UI
  5. Add Keybind documentation for Skin Writing Ability
  6. Player will stop using potion when full health is reached
  7. Player can no longer drink potions while interuptted
  8. Added a death animation layer so that it will override all other animation layers and prevent the player from animating after death
  9. Health meter shows if it's hidden and you strike an enemy
  10. Skinwriting Meter drains at a more appropriate speed
  11. Player's Head IK no longer looks at random spots on the ground
  12. Update UI for Character panel
  13. Update UI for Crafting to make it more intuitive
  14. Fixed Golem Abilities
    1. Jumping in air and stomp ground
    2. Running attack
  15. Mage Meteor Shower too oppresive
    1. Make meteors not interupt player
    2. Reduce frequency of Meteor attack
    3. Slow down the instantiation of Meteors

Medium-High Priority

  1. Consumable Toolbelt (ex: Potions) now shows a number of how many consumables are left
    1. The toolbelt UI will gray out when consumable count is 0
  2. Unequipping an item that is active and equipped will unequip it from the player
  3. Equipping a weapon will not affect the equip state of an unrelated active weapon
  4. Damage text is now more animated (although it still needs work)
  5. Greatsword is now utilizing colliders for collision detection instead of the old raycast web method

Medium Priority

  1. (Prototyping) Add music when combat begins for Golem and Mage
  2. Fix Shadows on Firepit

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