Work Item Prioritized List
High Priority
- Can interact with things through the wall
- Sometimes the interact text stays after being away from the object you can interact with
- Add Keybind documentation for Skin Writing Ability
- All NPC damage is defaulted to scale with strength currently (including the mage npc's attacks)
- Fix player's head IK he keeps looking at random places on the ground
- Golem
- Jump ability is broken
- Running attack doesnt hit with the 2nd swing
- If health is full player should stop using potion
- You should not be able to drink a potion/switch weapons when knocked down/interupted
Medium-High Priority
- Once out of potions, the icon stays there
- Update the toolbelt when out of potions
- Unequipping item from inventory does not affect what player is wielding
- Equipping an item when there is already an active item will force the player to equip the active item
- Show number next to consumable UI showing the number of potions left
- Will keep rolling/dodging until out of stamina if the movement key is held down while dodging
- Animator inconsistencies between weapons
- Consume potion, ladders, etc
- Going up hill slows character down by like 75% speed
- No penalty when walking in water
- Animations are jaggy
- All enemies need hit reactions
- Weapons need impact effects
- Damage Text Add some interesting flare to the animation style (e.g. start out very bright for 0.2 seconds, stay at medium for 0.4 seconds, then fade out)
- Make damage text different colors depending on the type of attack
- Impact (physical?)
- Damage over time
- Magic
- etc
Medium Priority
- Cleanup World
- Water clips through floor
- New waves are showing above landscape
- Clips above land near castle
- Trees inside of Rocks
- Sticks on the ground float off the ground
- Water clips through floor
- Add a real Settings menu page
- Features:
- Dynamic keybindings
- Annoying when wanting to control stuff like audio levels
- Features:
- When interact shows up, show the key to interact so the player doesn't have to guess
- Show the interact key next to the text
- Armored Skeleton goes flying sometimes
- Implement Auto Save
- Add Lock-On mechanic for combat
- Add music when combat begins, fade out when it ends
- Add dust effects on the feet of your characters for their combat animations to sell the power of their movement
- Enemy abilities
Medium-Low Priority
- Game took 57 seconds to create
- Start loading assets the moment the game is launched
- This is mostly due to the audio library
- Camera clips through rocks
- player appears to clip into the floor as player while walking up hills
- Look into IK
- No fall damage
Low Priority
- Firepit doesn't damage player
Fight Mechanics
Golem
- Lots of health but not complex
- Knight fight was better
Knight
- More intricate mechanics compared to Golem
Mage
- Needs to move around the room more
Uncategorized
- Cave location is way too dark to see what is going on clearly
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