Day 1 (Learning the editor engine)
The engine used to make Gmod maps is the Hammer engine, using this was quite unique as it didnt feel like anything I had used before. Usually with game engines (Unity, Unreal, Godot and gamemaker) they all share some simialarties but this one has felt the most alien even putting a 3D model into the scene is weird.
Today I gathered my youtube tutorial playlist which is linked below if someone else is interested in learning the Hammer engine.
Day 2 (My first house)
Today I started following tutorials and I have learnt a couple things in the engine. I have learnt how to bring 3D models into the scene, texture the objects, add a sky box to the scene, add multiple player spawn points, rotate said objects and how to edit the meshes of standard 3D cubes within the scene.
I have used this skills to build the house below.
Day 3 (Other Commitments)
Today unfortunately I had to take a break and focus on my team game project so I didnt get the chance to work on the hammer engine today, I am hoping I can do more work tomorrow. You can check the project out here: https://lazy-studio.itch.io/slime-slinger
Day 4 (Ideation)
Towards the end of yesterday I had a thought of what I could do and today I spent researching Alcatraz prision, I watched videos, checked the steam workshop to see if other people had made maps, and browsed some pictures online to make a moodboard. After this I then began a simple block out of the scene using my moodboard images for inspiration.
Day 5 (More block out)
Working from yesterday I had a lot of work to do, I needed to make the cells, add decorations, add lighting and build some of the upper section.
Below is what I created for this week and I think this is a really good project, this would be a section of a gmod map with the purpose of prison role playing. Looking at this scene I feel like most people would be able to see the vision here.
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