Great breakdown of the OT vs CRDT tradeoffs. One thing I've noticed is that most multiplayer dev tooling still focuses on code editing (Replit, VS Code Live Share, etc.) but the screen sharing side of pair programming is weirdly stuck in 2015. Zoom/Meet screen shares are laggy, one-directional, and have no concept of shared control that actually works well.
I've been following a project called pairux.com that's trying to rethink collaborative screen sharing specifically for dev workflows - real-time, low-latency, with proper shared cursor/control built in from the start rather than bolted on. Still early but the approach of treating screen sharing as a first-class multiplayer primitive rather than a video call feature feels right.
The CRDTs-for-everything trend is exciting but I think the real unlock is when the collaboration layer extends beyond the editor into the full dev environment - terminal, browser, deployment previews, etc.
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Great breakdown of the OT vs CRDT tradeoffs. One thing I've noticed is that most multiplayer dev tooling still focuses on code editing (Replit, VS Code Live Share, etc.) but the screen sharing side of pair programming is weirdly stuck in 2015. Zoom/Meet screen shares are laggy, one-directional, and have no concept of shared control that actually works well.
I've been following a project called pairux.com that's trying to rethink collaborative screen sharing specifically for dev workflows - real-time, low-latency, with proper shared cursor/control built in from the start rather than bolted on. Still early but the approach of treating screen sharing as a first-class multiplayer primitive rather than a video call feature feels right.
The CRDTs-for-everything trend is exciting but I think the real unlock is when the collaboration layer extends beyond the editor into the full dev environment - terminal, browser, deployment previews, etc.