What’s up! In this update, I gave the melee combat an overhaul by introducing directional melee combat. This is something I’ve wanted to implement for a pretty long time. Some of the games I’ve played that use this is Daggerfall and Mount & Blade where the mouse movement determines which direction you strike. However, instead of relying on the mouse movement, I decided to let the movement direction decide the attack direction. So if the player moves left, they swing left, if they move right, the swing right, if they move forward, the perform a slash and if they move back, they perform a lunge.
Each of these moves have different characteristics that sets them apart.
- Lunge: Long range, high critical strike chance, low damage.
- Slash: Short range, low critical strike chance, high damage.
- Swing: Medium range, medium critical strike chance, medium damage. Can damage multiple enemies in one swing.
Summary:
- Added directional combat based on movement.
- Fix issue where same rune can be used multiple times.
- Rename xiphos to shortsword.
- Fixed issue with tooltip in character stats panel.
- Made it possible to set key binding for character stats.
Try out the demo here.
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