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Episode 55 – Clean Code – How to Write Classes the Right Way

This week Allen is troubled by circles, Michael talks like a game show host, and Joe announces it’s twins as we continue our deep dive into the classic Clean Code book by Robert C. Martin.

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For the full show notes, visit: http://www.codingblocks.net/episode55.

Survey

This week’s survey: What type of development floats your boat?

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What type of overall development floats your boat?
  • Gaming - I want to make something people play with..
  • Business apps - I want to create apps that solve real business problems...
  • Machine learning - data science gets my brain moving...
  • Dev Ops - I want to make software delivery smooth as silk...
  • Big data - I want to pour through all the bits...
  • Hacking - reverse engineering is how I butter my bread...
  • Frameworks - I want to build the next great tool for developers...

News

  • Big thanks to all of those that took the time to leave us a review!
    • iTunes Reviews: Brain D., Bonny Jamburloony, Jazman9000, Jon Moscrop, Aaron’s iPhone
    • Stitcher Reviews: jd2017, DrArtz, mrbailie, Weslextech, carndog19, ManWithCamera
  • Joe releases another video in the Mini Code Adventures series. Watch at YouTube.
  • Paul Seal gives Joe a lesson on how to setup Umbraco. Watch at YouTube.

Stickers

Want some? We want you to have some. Send us a self-addressed stamped envelope. More information available at http://www.codingblocks.net/swag.

Classes

Order Matters

  • Class should begin with a list of variables
    • public static constant (or read only)
    • private static
    • private instance
    • public functions
    • private utility methods after the public function that calls it
  • “Seldom a good reason to have a public variable”
  • If a variable needs to be protected in order to be accessed by a test, so be it

Classes should be small

  • Rather than count lines, count responsibilities
  • Just because it’s small doesn’t mean it’s good – could still have too many responsibilities
  • If you cannot derive a good class name, it’s probably too large / too broad a scope
  • “Weasel” words like Processor, Manager, Super, usually indicate too many responsibilities
  • We should be able to describe a class in 25 words without using the words “if”, “and”, “or”, or “but”.

Classes should adhere to SRP

  • SRP, Single Responsibility Principle (Wikipedia): The S in SOLID
    • A class or module should have one and only one reason to change
  • Identifying responsibilities can help us refactor into better, more concise classes
  • SRP is easy to follow but usually the most abused concept
  • Most people are focused on getting something done, so organizing the code goes to the wayside
  • There is the concern of ballooning the number of files / classes that must be traversed to understand an application
  • Would you rather organize drawers by just throwing everything into two drawers, or would you like well separated filing cabinets?
  • Many small classes is better
  • Large, multipurpose classes force us to scroll through code that we don’t need to know about right now.

Cohesion

  • Classes should have a small number of instance variables
  • Methods should affect as many variables in the class as possible to achieve “high cohesion”
  • When variables aren’t used by many methods, those are probably begging for a new class
  • When classes lose cohesion, it’s time to split them up.

Organizing Change

  • Breaking classes into smaller, simpler functions reduces the event that one function will break another
  • Subclassing properly can help reduce number of breaks in existing code
  • “Private method behavior that applies only to a small subset of a class can be a useful heuristic for spotting potential areas for improvement.”
  • OCP, Open Close Principle (Wikipedia): The O in SOLID
    • Classes should be open for extension but closed for modifications
  • Ideally, we add new functionality by extending the system, not modifying the existing code.

Isolating from Change

  • A client class depending on concrete details is at risk when those details change
  • Using a good base / abstract class can make testing easier as you can create repeatable tests
  • Making code more testable makes it more reusable in effect
  • DIP, Dependency Inversion Principle (Wikipedia): The D in SOLID
    • Classes should depend on abstractions, not concrete details

Resources We Like

Of course we’re going to mention Clean Code.

Clean Code

Seriously, read this book!

Tip of the Week

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Episode source