DEV Community

Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep280] Big Brain Quarter

Hello, Shenanites! This week, we talk about predeciding, the naming problem, and ending conversations. Our quarterly review revealed that we haven’t done enough thinking about thinking about things because doing things is often a lot easier. Until suddenly it isn’t. Every time a thing is hard, ask yourself, “Does it have to be?” Frankly, we could all use a burrito. Questions answered (abbreviated): - challosis: What are the Game Maker project files called for all of your past games? - Grintrim Gappaquip: I have a few questions about GR18's design: Is the display on his face crt, hologram, lcd or led? Were all models or GR18 powered by burritos? If I was to attempt to open up my GR18 and tinker around would it void my warranty? - Beekie Boppaboop: Sam! Do you ever run into spaghetti art in the same way your other bros run into spaghetti code? - Flyhoppie Axerompa: How do you end conversations? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to http://moneygrab.bscotch.net.

Episode source