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Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep399] Cash for Cashews

In this episode, we discuss cashews, Project Zomboid, and knowing your audience. When you find people following along with your work prior to a game’s release, you might be developing in a strange bubble where your interactions are with an audience interested in game design rather than the players who will ultimately buy the game. The trick is to know who is giving you the feedback before you take it.


00:22 Intro

00:52 Thanks to our supporters! (https://moneygrab.bscotch.net)

10:23 Project Zomboid


Questions answered (abbreviated):

  • 38:06 Gibbs: Would you guys ever consider making any behind-the-scenes videos of what you're working on for Crashlands 2?


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