β¨ From Groceries to Game Arcs β¨
Ever noticed how grocery shopping feels like a mini-quest? π
You move from section to section, stop at checkpoints, and your trolley auto-collects what you picked up.
That gave me an idea for my WIP Dark MapleWorld Layers β what if save points or checkpoints worked like that? Stop, breathe, and let the game βcarryβ progress for you while you keep moving forward.
But hereβs the fun twist β I like building my game story backwards (start from the end like some movie directors do π¬). So checkpoints also double as story markers. Each βstopβ doesnβt just save progress, it hints at the bigger ending players are moving towards.
So yes, even a simple grocery trip can inspire a mix of mechanics + storytelling for me.
This is how Iβm layering life into my WIP β everyday quirks turned into design sparks. π
Next, Iβll share how I play with dualities in the world design itself π
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