Yeah that’s pretty interesting. I haven’t thought about it from this perspective. To me Hooks are very functional in the classical sense. They’re a universe apart from Knockout style, so I was surprised by your mention of trading away the pure model. Hooks do not trade it away, they’re the clearest representation of that model. But I can see now how superficially they might look like some Knockout-style code. That might explain why people sometimes really struggle with them. Guess that’s similar to Solid code looking deceptively Reacty — when it’s really not. That’s a useful insight.
The examples above are very very simple. They are complete beginner examples, and don't really show where things get either a lot more complex, or way simpler. When you really use both React and Solid, then you'll see which is simpler as app requirements grow.
Here's just one simple example with pure Solid that I challenge anyone to write in pure React without importing additional libraries and with the same simplicity:
This was an interesting challenge, as I could see lots of ways of building this in React depending on which parts of the above code were considered critical.
The big difference with the above Solid code is that this moves the state handling into a top level React component so that React will re-render our components when the state changes.
We also need to wrap the setInterval call in a useEffect in order to kick off the interval from a React component.
You don't technically even need the top level App component or the state...
constOne=({count})=>{return<div>value in One: {count}</div>}constTwo=({count})=>{return<div>value in Two: {count*2}</div>}constroot=React.createRoot(document.getElementById("app"));letcount=0;setInterval(()=>{count++;root.render(<><Onecount={count}/><Twocount={count}/></>,);},500);
This code looks very simple and concise. But this is incorrect code, since the timer running will never stop. It's a time bomb. If you write this code correctly with the timer reset when removing the component, then the code will turn out to be not so concise at all. And I am silent about the fact that this code ticks not 2 times per second, but at unpredictable intervals of time, which introduces a progressive systematic error. To avoid this, you need to measure the time that has elapsed since the timer started.
In $moll there is a special store ticking with a given accuracy for this. Example:
Yeah that’s pretty interesting. I haven’t thought about it from this perspective. To me Hooks are very functional in the classical sense. They’re a universe apart from Knockout style, so I was surprised by your mention of trading away the pure model. Hooks do not trade it away, they’re the clearest representation of that model. But I can see now how superficially they might look like some Knockout-style code. That might explain why people sometimes really struggle with them. Guess that’s similar to Solid code looking deceptively Reacty — when it’s really not. That’s a useful insight.
The examples above are very very simple. They are complete beginner examples, and don't really show where things get either a lot more complex, or way simpler. When you really use both React and Solid, then you'll see which is simpler as app requirements grow.
Here's just one simple example with pure Solid that I challenge anyone to write in pure React without importing additional libraries and with the same simplicity:
Solid playground example
Example on CodePen with no build tools:
This was an interesting challenge, as I could see lots of ways of building this in React depending on which parts of the above code were considered critical.
The most natural way I would write it is:
codepen.io/karlokeeffe/pen/vYzxPEX
The big difference with the above Solid code is that this moves the state handling into a top level React component so that React will re-render our components when the state changes.
We also need to wrap the
setIntervalcall in auseEffectin order to kick off the interval from a React component.You don't technically even need the top level App component or the state...
This thread is crazy.
Impure solidjs components being rebuilt using pure react components.
Let's turn this into a different challenge: write the code and the tests for each of these in solid and react
This code looks very simple and concise. But this is incorrect code, since the timer running will never stop. It's a time bomb. If you write this code correctly with the timer reset when removing the component, then the code will turn out to be not so concise at all. And I am silent about the fact that this code ticks not 2 times per second, but at unpredictable intervals of time, which introduces a progressive systematic error. To avoid this, you need to measure the time that has elapsed since the timer started.
In $moll there is a special store ticking with a given accuracy for this. Example: