Comprehensive Rust Programming Course
Introduction to Rust
Program Intro and Rust Installation
- Overview of Rust programming language and its philosophy
- Rust's origins and design principles (safety, concurrency, performance)
- Setting up the Rust development environment
- Installing Rust using rustup
- Understanding the Rust toolchain (stable, beta, nightly)
- Configuring Cargo and its workspace
- Installing essential tools (rustfmt, clippy)
- First "Hello World" program with Cargo
- Understanding Rust's compilation process and the borrow checker
Variables and Ownership
- Variable declaration and initialization
- The
let
keyword and immutability by default - Mutability with
mut
- Variable shadowing
- Constants and statics
- Scope and the Stack
- Ownership principles
- Move semantics
- Copying vs. moving data
- The
Copy
trait
Data Types and Type System
- Scalar types (integers, floating-point, boolean, characters)
- Compound types (tuples, arrays)
- String and string slices (
String
vs&str
) - Type annotations and inference
- Type aliases
- Never type (
!
) - Unit type (
()
) - The
std::mem::size_of
function
Borrowing and References
- Reference basics (
&
and&mut
) - Borrowing rules (shared XOR mutable)
- Reference lifetimes
- Dangling references and how Rust prevents them
- Slices as references
- Dereferencing with the
*
operator - The dot operator and automatic dereferencing
Control Flow
- Conditional expressions (
if
,else
) - Loops (
loop
,while
,for
) - Loop labels and control flow (
break
,continue
) - Match expressions and pattern matching
-
if let
andwhile let
constructs - Expression-based language characteristics
Functions and Methods
- Function declaration and parameters
- Return values and the implicit return
- Early returns with
return
- Functions as first-class citizens
- Closures and their environment
- Method syntax and implementation
- Associated functions
Structs, Enums, and Pattern Matching
- Struct definition and instantiation
- Tuple structs and unit structs
- Struct update syntax
- Enum definition and variants
- Enums with data
- The
Option<T>
andResult<T, E>
enums - Pattern matching with match
- Match guards
- Binding with
@
in patterns
Collections
- Vectors (
Vec<T>
) - HashMaps and other map types
- Sets and their operations
- Deques and other collections
- Common methods and operations
- Iterating over collections
- Performance characteristics
- Choosing the right collection
Error Handling
-
Result<T, E>
andOption<T>
types - The
?
operator - Propagating errors
- Creating custom error types
- Error conversion and the
From
trait - Managing multiple error types
- Panic and when to use it
- Unwrapping safely
Traits and Generics
- Trait definitions
- Implementing traits
- Default implementations
- Trait bounds
- The
impl Trait
syntax - Generic functions and types
- Monomorphization
- Associated types
- Object safety and trait objects
- Marker traits
Lifetimes
- Lifetime annotations
- Lifetime elision rules
- Multiple lifetime parameters
- Lifetime bounds
- Static lifetime
- Lifetime in struct definitions
- Lifetime in function signatures
- Lifetime in trait objects
Smart Pointers and Interior Mutability
-
Box<T>
for heap allocation -
Rc<T>
for shared ownership -
Arc<T>
for thread-safe reference counting -
Cell<T>
andRefCell<T>
for interior mutability - The
Deref
andDrop
traits - Implementing custom smart pointers
- Memory leaks and preventing them
Testing in Rust
- Unit tests and the
#[test]
attribute - Test organization and the
tests
module - Integration tests
- Documentation tests
- Using
assert!
,assert_eq!
, andassert_ne!
- Test fixtures and setup/teardown
- Controlling test execution
- Property-based testing with external crates
Mastering Concurrency in Rust
Concurrency Fundamentals
- Understanding concurrency vs. parallelism
- Rust's concurrency guarantees
- Thread safety through the type system
- The
Send
andSync
traits - Fearless concurrency in Rust
- The memory model and happens-before relationships
Threads and Basic Synchronization
- Creating threads with
std::thread
- Joining threads
- Thread parking and unparking
- Scoped threads
- Basic synchronization primitives
- Mutex and RwLock
- Condvar for condition variables
- Once and OnceCell/OnceLock
Message Passing with Channels
- Multi-producer, single-consumer channels (mpsc)
- Sender and Receiver
- Synchronous vs. asynchronous channels
- Channel patterns (pipeline, fan-out/fan-in)
- Handling errors in channels
- Select-like functionality with external crates
- Building robust systems with channels
Shared State Concurrency
- Thread-safe shared state patterns
- Atomic types (
AtomicBool
,AtomicUsize
, etc.) - Memory ordering options
- Lock-free programming basics
- Compare-and-swap operations
- Hazards in concurrent programming
- Tools for detecting concurrency bugs
Async/Await
- Introduction to async/await syntax
- Futures and their execution
- Understanding the async runtime
- Popular async runtimes (Tokio, async-std)
- Async traits and the dynamic dispatch challenge
- The
Pin
type and pinning - Building async APIs
Tokio Deep Dive
- Tokio runtime architecture
- Tasks and spawning
- Multi-threaded scheduler
- I/O operations with Tokio
- Tokio synchronization primitives
- Work stealing and scheduler internals
- Instrumenting Tokio applications
Building Concurrent Applications
- Designing concurrent architectures
- Actor model with Actix
- State machine pattern for concurrency
- Resource pooling
- Backpressure mechanisms
- Graceful shutdown of concurrent systems
- Performance analysis and optimization
E-commerce API Backend in Rust
Project Setup and Architecture
- Project structure for maintainability
- Domain-driven design in Rust
- Setting up a web framework (Axum, Actix-web, or Rocket)
- Database connectivity
- Configuration management
- Logging and telemetry
- Error handling strategy
Database Layer and Models
- Database options (PostgreSQL, SQLite)
- ORM vs. query builders (Diesel, SQLx)
- Entity definitions
- Database migrations
- Connection pooling
- Transaction management
- Repository pattern implementation
User Management and Authentication
- User model design
- Password hashing with Argon2
- JWT implementation
- Authentication middleware
- Role-based access control
- Account verification flow
- OAuth integration
Product Catalog API
- Product entity and relationships
- Category management
- Product search and filtering
- Image handling
- Product variants
- Inventory tracking
- Price calculations
Shopping Cart Implementation
- Cart model design
- Session-based vs. persistent carts
- Cart operations (add, update, remove)
- Inventory reservation
- Price calculation including discounts
- Cart expiration and cleanup
- Synchronizing carts between guest and logged-in users
Order Processing
- Order model and workflow
- Order creation from cart
- Order status management
- Payment integration
- Shipping integration
- Order confirmation
- Order history and tracking
Payment Processing
- Payment provider integration (Stripe)
- Handling payment events
- Payment status tracking
- Refunds and chargebacks
- Payment methods management
- Securing payment information
- Testing payment flows
Testing Strategies
- Unit testing models and services
- Integration testing API endpoints
- Mocking external services
- Testing authentication and authorization
- Test factories and fixtures
- Property-based testing business logic
- Performance testing
API Documentation
- OpenAPI/Swagger integration
- Documentation generation
- Interactive API explorer
- Versioning strategy
- Documentation testing
- Client SDK generation
Deployment and DevOps
- Containerization with Docker
- CI/CD pipeline setup
- Database migrations in production
- Environment management
- Secrets handling
- Monitoring and alerting
- Performance optimization
Building Microservices in Rust
Microservices Architecture
- Benefits and challenges of microservices
- Domain boundaries
- Service granularity
- Communication patterns
- Data consistency patterns
- Service discovery
- API gateway pattern
Inventory Service
- Inventory domain model
- Stock management logic
- Reservation system
- Inventory events
- Stock level notifications
- Inventory reporting
- Inventory APIs
Order Service
- Order processing workflow
- Event-driven architecture
- Saga pattern for distributed transactions
- Order state management
- Order validation rules
- Order API
- Order events
Payment Service
- Payment processing
- Payment provider integration
- Payment state machine
- Retry mechanisms
- Idempotent operations
- Payment authorization flow
- Payment notification handling
Inter-service Communication
- gRPC implementation in Rust
- Protocol Buffers and Tonic
- Event-driven architecture with Kafka
- Request-response vs. event-based communication
- Serialization options (JSON, ProtoBuf, MessagePack)
- Error handling in distributed systems
- Circuit breaking and retries
Service Mesh and Orchestration
- Service registration and discovery
- Load balancing strategies
- Service mesh options
- Kubernetes deployment
- Health checking
- Graceful degradation
- Blue-green deployments
Observability Stack
- Structured logging
- OpenTelemetry integration
- Metrics collection
- Distributed tracing
- Alerting rules
- Dashboard creation
- Performance analysis
Testing Microservices
- Unit testing service components
- Service virtualization
- Contract testing
- End-to-end testing challenges
- Chaos engineering basics
- Performance testing distributed systems
- Testing eventual consistency
Security in Microservices
- Authentication between services
- Authorization and role-based access
- Secret management
- Network security
- HTTPS and TLS configuration
- Security headers
- OWASP security considerations
Advanced Patterns and Practices
- CQRS and event sourcing
- Outbox pattern
- Saga pattern implementations
- Bulkhead pattern
- Sidecar pattern
- API composition
- Data denormalization strategies
Rust for Systems Programming
Memory Management Deep Dive
- Stack vs. heap allocation
- Custom allocators
- Global allocator replacement
- Memory layout and alignment
- Unsafe Rust and raw pointers
- FFI and C interoperability
- Memory mapping and manipulation
Building a Custom Allocator
- Allocator interface
- Block allocation strategies
- Memory pooling
- Tracking allocations
- Thread safety considerations
- Performance optimization
- Integration with standard collections
File Systems and I/O
- File operations in Rust
- Directory traversal
- Memory mapped files
- Asynchronous I/O
- Custom file systems
- Serialization formats for persistence
- Error handling for I/O operations
Network Programming
- Socket programming
- TCP and UDP implementations
- Protocol design
- Async networking with Tokio
- HTTP client and server
- WebSockets
- Custom protocol parsers
Systems Programming Patterns
- Resource acquisition is initialization (RAII)
- Builder pattern
- Command pattern
- Visitor pattern
- State pattern
- Type-state pattern
- Newtype pattern for type safety
Performance Optimization
- Profiling Rust applications
- Compiler optimizations
- SIMD operations with
std::simd
- Cache-friendly data structures
- Avoiding allocations
- Benchmarking with
criterion
- Performance pitfalls and solutions
Embedded Rust
- No-std environment
- Embedded HAL
- Interfacing with hardware
- Interrupt handling
- Real-time considerations
- Memory constraints
- Debugging embedded systems
How to Land a Job as a Rust Developer
The Rust Job Market
- State of Rust adoption in industry
- Types of companies using Rust
- Common Rust job roles
- Salary expectations
- Remote work opportunities
- Industry trends
- Rust community involvement
Building a Rust Portfolio
- Project selection for maximum impact
- Open source contributions
- Crates you can contribute to
- Documentation improvements
- GitHub profile optimization
- Project README best practices
- Code quality demonstration
Resume and Cover Letter for Rust Jobs
- Highlighting Rust experience
- Transferable skills from other languages
- Showcasing systems programming knowledge
- Focusing on safety and performance aspects
- Emphasizing problem-solving skills
- Keywords for ATS optimization
- Portfolio integration
Technical Interview Preparation
- Common Rust interview questions
- Algorithm implementation in Rust
- Systems design for Rust developers
- Code review exercises
- Take-home project strategies
- Live coding best practices
- Explaining ownership and borrowing
Continuing Education
- Resources for advanced learning
- Rust conferences and meetups
- Mentorship opportunities
- Specialized certifications
- Advanced topics to focus on
- Staying current with ecosystem changes
- Cross-domain expertise development
Blockchain Development in Rust
Cryptography Fundamentals
- Cryptographic primitives in Rust
- Hash functions
- Digital signatures
- Public-key cryptography
- Key derivation
- Zero-knowledge proofs
- Secure random number generation
Basic Blockchain Implementation
- Block structure and chain
- Hash-based proof of work
- Transaction verification
- Simple consensus mechanism
- Data persistence
- Chain validation
- Fork resolution
Smart Contract Platform
- Virtual machine design
- Bytecode interpretation
- Gas metering
- Contract execution environment
- State management
- Contract ABI
- Security considerations
Substrate Framework
- Substrate architecture
- Runtime development
- Pallets and their composition
- Storage and database
- Consensus mechanisms
- Off-chain workers
- Governance mechanisms
Advanced Blockchain Topics
- Sharding implementations
- Layer 2 scaling solutions
- Cross-chain communication
- MEV (Miner Extractable Value)
- Privacy-preserving techniques
- Consensus algorithm design
- Formal verification approaches
Rust Game Development
Game Engine Fundamentals
- Game loop implementation
- Entity component system (ECS)
- Resource management
- Input handling
- Audio systems
- Collision detection
- Physics simulation basics
Graphics Programming with Rust
- Graphics API abstraction (gfx-hal)
- Vulkan/Metal/DirectX integration
- Shader programming
- Rendering pipeline
- Texture management
- Lighting systems
- Post-processing effects
Building a 2D Game
- Sprite rendering
- Animation systems
- Tilemap implementation
- Particle systems
- UI integration
- Game state management
- Scene graph
Game AI and Behavior
- Pathfinding algorithms
- Behavior trees
- State machines
- Decision making
- Procedural generation
- Enemy AI patterns
- Advanced NPC behaviors
Community and Further Learning
RUST COMMUNITY RESOURCES
- Rust users forum
- Reddit communities
- Discord servers
- Local meetups
- Conference opportunities
- Code review groups
- Mentorship programs
CONTINUING EDUCATION
- Advanced resources
- Specialized books
- Video courses
- Challenging projects
- Research papers
- Industry applications
- Certification options
Top comments (0)