In a digital world brimming with interactivity and motion, here is a stellar example of how simplicity can breathe life into web design. This React component not only brings a sprinkle of cosmic wonder to any project but does so with elegance and ease, inviting both developers and users on an interstellar journey right from their screens!
If you want to just get started right away with react-starfield
, then simply run npm i react-starfield
. If you're interested in learning how it works, or would like to implement a customized version, then read on!
React-starfield is nothing more than an HTML canvas element with a little bit of math in a useEffect
:
'use client';
import React, { useEffect } from 'react';
interface Props {
speedFactor?: number;
backgroundColor?: string;
starColor?: [number, number, number];
starCount?: number;
}
export default function Starfield(props: Props) {
const { speedFactor = 0.05, backgroundColor = 'black', starColor = [255, 255, 255], starCount = 5000 } = props;
useEffect(() => {
const canvas = document.getElementById('starfield') as HTMLCanvasElement;
if (canvas) {
const c = canvas.getContext('2d');
if (c) {
let w = window.innerWidth;
let h = window.innerHeight;
const setCanvasExtents = () => {
canvas.width = w;
canvas.height = h;
};
setCanvasExtents();
window.onresize = () => {
setCanvasExtents();
};
const makeStars = (count: number) => {
const out = [];
for (let i = 0; i < count; i++) {
const s = {
x: Math.random() * 1600 - 800,
y: Math.random() * 900 - 450,
z: Math.random() * 1000,
};
out.push(s);
}
return out;
};
let stars = makeStars(starCount);
const clear = () => {
c.fillStyle = backgroundColor;
c.fillRect(0, 0, canvas.width, canvas.height);
};
const putPixel = (x: number, y: number, brightness: number) => {
const rgb =
'rgba(' + starColor[0] + ',' + starColor[1] + ',' + starColor[2] + ',' + brightness + ')';
c.fillStyle = rgb;
c.fillRect(x, y, 1, 1);
};
const moveStars = (distance: number) => {
const count = stars.length;
for (var i = 0; i < count; i++) {
const s = stars[i];
s.z -= distance;
while (s.z <= 1) {
s.z += 1000;
}
}
};
let prevTime: number;
const init = (time: number) => {
prevTime = time;
requestAnimationFrame(tick);
};
const tick = (time: number) => {
let elapsed = time - prevTime;
prevTime = time;
moveStars(elapsed * speedFactor);
clear();
const cx = w / 2;
const cy = h / 2;
const count = stars.length;
for (var i = 0; i < count; i++) {
const star = stars[i];
const x = cx + star.x / (star.z * 0.001);
const y = cy + star.y / (star.z * 0.001);
if (x < 0 || x >= w || y < 0 || y >= h) {
continue;
}
const d = star.z / 1000.0;
const b = 1 - d * d;
putPixel(x, y, b);
}
requestAnimationFrame(tick);
};
requestAnimationFrame(init);
// add window resize listener:
window.addEventListener('resize', function () {
w = window.innerWidth;
h = window.innerHeight;
setCanvasExtents();
});
} else {
console.error('Could not get 2d context from canvas element');
}
} else {
console.error('Could not find canvas element with id "starfield"');
}
return () => {
window.onresize = null;
};
}, [starColor, backgroundColor, speedFactor, starCount]);
return (
<canvas
id="starfield"
style={{
padding: 0,
margin: 0,
position: 'fixed',
top: 0,
right: 0,
bottom: 0,
left: 0,
zIndex: 10,
opacity: 1,
pointerEvents: 'none',
mixBlendMode: 'screen',
}}
></canvas>
);
}
You can simply import this component anywhere in your app (preferably in your main app component) and place it right before the end of your </body>
. It's good to keep things that are not semantic HTML out of the way of actual content.
Here's an example usage:
import Starfield from 'react-starfield';
function App() {
return (
<div className="App">
<Starfield
starCount={1000}
starColor={[255, 255, 255]}
speedFactor={0.05}
backgroundColor="black"
/>
{/* Other components */}
</div>
);
}
export default App;
Well, that's about it. If you like my component, then please install and... ahem STAR it on Github!
Links
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Top comments (1)
I think this component making full website some transparent how we can modify it so that our cards could not be transparent