Pools are great for this sort of thing! I hear games using MonoGame using similar approaches, never allocating in the game loop. In C I just use static arrays for this kind of thing, saves a bunch of work on memory management too. In C++ you can use custom allocators that'll automate this behaviour for you.
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Pools are great for this sort of thing! I hear games using MonoGame using similar approaches, never allocating in the game loop. In C I just use static arrays for this kind of thing, saves a bunch of work on memory management too. In C++ you can use custom allocators that'll automate this behaviour for you.