I kept duplicating objects one by one. It worked… but it felt wrong. Then I discovered a much cleaner way.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 39 of my game development journey, I learned how Array and Curve Modifiers work together in Blender.
What I tried / learned today
I learned to use the Array Modifier instead of manually duplicating meshes.
Array lets me repeat the same mesh automatically while keeping everything consistent. When I change one piece, all copies update together.
To control the shape, I added a Bezier Curve and then used the Curve Modifier. This allowed the repeated mesh to bend smoothly along the curve.
Using both modifiers together, I created a curved pillar without placing anything manually. The best part is that this workflow is non-destructive. I can change the count, spacing, or curve shape at any time.
What confused me
At first, nothing worked the way I expected.
I was confused because:
- The array didn’t follow the curve
- Spacing looked wrong
- The mesh bent in a strange direction
I didn’t understand how important modifier order and axis direction were.
What worked or finally clicked
Everything clicked when I learned two key rules:
- Array Modifier must be above the Curve Modifier
- The mesh must face the correct axis
Once those were fixed, the curve controlled the bend correctly.
I also realized this method is much faster and cleaner than manual duplication.
One lesson for beginners
- Use Array instead of copy-paste
- Modifier order matters
- Always apply scale before using modifiers
- Start with simple meshes
- Curve controls shape, Array controls repetition
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
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