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Dinesh
Dinesh

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Why My Blender Scene Looked Flat Until Lighting Clicked

My model was correct. The shapes were fine. But everything still looked dull and lifeless.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 33 of my game development journey, I learned the basics of lighting in Blender and why it matters so much.


What I tried / learned today

I learned that lighting is essential to see form, depth, and surface detail.

I experimented with different light types:

  • Point Light for local lighting
  • Sun Light for directional lighting
  • Area Light for soft and realistic shadows

I also learned the basics of three-point lighting, which helps separate the subject from the background.

I adjusted light strength and color to see how mood and visibility change.

I explored World Lighting and learned that it affects the entire scene.

Using an HDRI gave me instant, natural lighting without adding multiple lights.

To preview lighting properly, I used Viewport Shading and switched to Cycles to see more realistic results.

What confused me

At first, my scene looked too dark.

I was confused about:

  • The difference between Eevee and Cycles
  • Why light power values felt unpredictable
  • Why shadows looked noisy
  • How HDRI lights the entire scene

It felt like small changes caused big differences.

What worked or finally clicked

I understood that lighting needs balanced power values, not just more lights.

HDRI helped a lot because it provides even lighting instantly.

I also realized light placement matters more than the number of lights.

Switching to Cycles helped me see how light and shadows behave more realistically.

One lesson for beginners

  • Lighting defines shape and depth
  • Area Lights create softer shadows
  • HDRI is great for quick lighting setups
  • Cycles is better for realism, Eevee for speed
  • Always check exposure in Color Management

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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