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Dinesh
Dinesh

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Understanding Vertices, Edges, and Faces in Blender

I thought modeling was about shapes. But everything actually comes down to three small things.

Day 19 made Blender feel more logical.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 19 of my game development journey, I learned the core building blocks of 3D models in Blender.


What I tried / learned today

Today, I learned that every 3D model is made of:

  • Vertices – single points
  • Edges – lines connecting vertices
  • Faces – surfaces created by edges

In Edit Mode, I learned simple selection shortcuts:

  • 1 for Vertex selection
  • 2 for Edge selection
  • 3 for Face selection

I also practiced basic transform shortcuts:

  • G for Grab (move)
  • S for Scale
  • R for Rotate

I learned how these can be combined.

For example, after extruding, I can scale only on X, Y, or Z to control the shape better.


What confused me

At first, I mixed up the terms Extrude and Inset.

I learned the correct shortcuts:

  • E for Extrude (extend geometry)
  • I for Inset (create an inner face)

Using them without understanding caused messy geometry.


What worked or finally clicked

Once I slowed down, things became clearer.

I learned:

  • Ctrl + B to Bevel edges for softer corners
  • Bevel helps models look less sharp and more natural

I also explored Modifiers, especially:

  • Subdivision Surface Modifier

This modifier smooths the mesh and adds more geometry automatically.

Seeing the mesh become smoother helped me understand why modifiers are powerful.


One lesson for beginners

  • Everything is built from vertices, edges, and faces
  • Shortcuts save a lot of time
  • Use extrude and inset carefully
  • Modifiers can improve models without manual work

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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