Why Easy Blender Models Felt Harder Than I Expected
Making a table looked simple. So did a chess coin.
But Day 20 taught me that simplicity can still be confusing.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 20 of my game development journey, I practiced creating basic models in Blender, like a table and a chess coin.
What I tried / learned today
I focused on building simple objects using basic modeling tools.
The shapes themselves were easy.
The real challenge was deciding which tool to use and when.
While modeling, I used:
- Extrude to add new geometry
- Scale to adjust proportions
- Bevel to soften sharp edges
I also learned about the Array Modifier, which duplicates objects automatically.
This is useful for things like tiles, stairs, fences, or roof patterns without manually copying each piece.
Seeing repeated objects update together helped me understand why modifiers are powerful.
What confused me
The biggest confusion was decision-making.
I kept asking myself:
- Should I extrude here or inset?
- Should I bevel now or later?
- Should I extrude and then scale on one axis?
Even simple objects felt slow because I wasn’t confident about my choices.
What worked or finally clicked
My staff explained something important:
Knowing when to use each tool comes with time, not instantly.
That helped me relax.
Instead of trying to be perfect, I focused on experimenting.
I also learned that:
- Bevel is usually added near the end
- Extrude builds form, scale refines it
- Modifiers can save a lot of manual work
One lesson for beginners
- Simple models still teach important decisions
- Don’t rush tool choices
- Use modifiers like Array to save time
- Confusion is part of skill-building
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
Top comments (0)