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Dinesh
Dinesh

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How Curves Changed the Way I Think About Modeling

At first, my mesh refused to bend. Then it bent… but in the wrong direction.

Day 26 taught me why curves need more setup than they look.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 26 of my game development journey, I learned how curves work in Blender and how meshes can follow them.


What I tried / learned today

I started by adding a Bezier Curve and shaping it by moving control points and handles in Edit Mode.

Then I added a simple mesh, like a cylinder or column, to test how curves affect meshes.

I learned about the Curve Modifier, which deforms a mesh along a curve instead of placing it automatically. After applying the modifier, I selected the curve object so the mesh could follow its shape.

To repeat the mesh along the curve, I used an Array Modifier before the Curve Modifier. This helped create evenly spaced meshes along the curved path.


What confused me

At first, the mesh didn’t bend at all.

I was confused because:

  • The mesh faced the wrong axis
  • The curve scale affected the mesh unexpectedly
  • The mesh stretched in strange ways

I also didn’t understand why adding a curve didn’t automatically place multiple objects.


What worked or finally clicked

I learned that axis direction matters a lot. The mesh must face the correct local axis (usually X or Y) to follow the curve properly.

I also realized that both the mesh and the curve need their scale applied. Once I did that, the deformation behaved correctly.

The biggest click was understanding this:

The curve is just a path, and the mesh only deforms along it.


One lesson for beginners

  • Always apply scale on both the mesh and the curve
  • Use the Array Modifier before the Curve Modifier
  • Keep meshes simple while learning
  • Curves deform meshes, they don’t place them

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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