I built mecchachameleon.art — a fan-made portal that surfaces indie games which ship with source code, so other devs can learn by cloning.
The premise is simple:
- Many indie devs on itch.io release their Godot, Ren'Py, GB Studio, PICO-8, and Bevy projects with source included (often under MIT or CC0).
- Most "play free games" sites embed the games but ignore the source-code aspect.
- Source-code learning is genuinely underserved vs. pure play-and-forget portals.
What I shipped:
- 44 free HTML5 indie games playable in-browser (curated from itch.io, all credit back to the original devs)
- 4 Godot starter projects linked with full source + credits (Learn Godot's GDScript From Zero, Godot 4 Beginner Pack, Godot Coloring Game Template, Wordle English)
- Every game page credits the original developer and links to their itch.io / Steam page
- Multilingual (en / ru, more planned)
- ~50 pages total, Next.js shipany template, Dokploy deploy
The technical pipeline
The curation loop is the interesting part. Each game goes through:
-
Discovery — scrape itch.io tag pages (
free + platform-web+ engine tag), dedupe by URL. -
Verification — open each game detail page via headless browser, check that
load_iframe_btnexists (HTML5 web playable) and that the price badge saysFREEordonate_btnonly (PWYW, no fixed price). -
Categorization — score by tag priority:
source-code > kid-friendly > cozy > no-violence > html5 > pixel > godot. - Page generation — Next.js generates per-game pages with: embed iframe, source-code download link (if available), credit line, language switcher.
Verification is ~1 game per 3 seconds via headless Chrome, so a full sweep of 200 candidates finishes in ~10 minutes.
What I learned about fan-made framing
The biggest design question was: how do you re-host a game without (a) stealing from the developer or (b) looking like a doorway site?
Three rules I ended up with:
- Never host the game files. Always iframe itch.io's HTML5 embed. The original host gets all the download/visit traffic.
- Never change the title or remove attribution. Every page shows "by [original dev], original at [itch.io URL]" prominently.
- Add value the original doesn't. For me that's the source-code link (the original page often buries it) and a "fan-made unofficial" disclaimer.
This keeps Google happy (no content duplication) and developers happy (they keep all the traffic).
What's next
The biggest gap is per-game tutorials. The 4 source-code projects I link to are great starter codebases, but a new dev staring at Learn Godot's GDScript From Zero doesn't necessarily know which file to open first. If anyone's interested in writing a 500-word "build this game in 1 hour" tutorial for one of the listed projects, drop me a note — I'll add it to the game page and credit you as a contributor.
Source for everything: mecchachameleon.art
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