From my experience, most templates that I use or create are doomed to be outdated someday, as we as a community uncover ways to improve how we build software. Having a template also means having to keep it in sync with how the template is actually used, or it is doomed to become out-of-sync. It created a lot of overhead and friction for me.
Nowadays in my projects, I try to write code that is easy to delete, so that when I create a new project, I can take the latest project, or one of the older projects, delete all the project-specific code, and develop based off that.
From time to time I noticed patterns many of my projects. That is when I create reusable stuffs such as tkt, xprs, vuetoy, or tailwindtinth. Now I usually avoid creating reusable stuff, until I am very sure that it is indeed reusable.
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From my experience, most templates that I use or create are doomed to be outdated someday, as we as a community uncover ways to improve how we build software. Having a template also means having to keep it in sync with how the template is actually used, or it is doomed to become out-of-sync. It created a lot of overhead and friction for me.
Nowadays in my projects, I try to write code that is easy to delete, so that when I create a new project, I can take the latest project, or one of the older projects, delete all the project-specific code, and develop based off that.
From time to time I noticed patterns many of my projects. That is when I create reusable stuffs such as tkt, xprs, vuetoy, or tailwindtinth. Now I usually avoid creating reusable stuff, until I am very sure that it is indeed reusable.