Hi all.
I recently decided to create my first (which I showed publicly) game on Godot as part of Game Name Jam. I had 14 days and was very interested in it.
I'll tell you right away. Nothing worked out for me... π
Process
The beginning of a jam is always more fun than the end (which I'll talk about later). I started with full enthusiasm. I decided to make a Roguelike game inspired by Hades. I used Godot, Blender and Krita.
1st week
In the first week everything was fine - I successfully created a working prototype, rendered the graphics (I had a pre-render + real time style, in short a 2.5D mixture as in the reference). And perhaps this was a mistake.
2nd week
The game's graphics caused huge problems. I've already overloaded my editor. I started to burn out. Lately I haven't had time to make a game. I barely published it until I completely burned out.
Result
The game turned out okay, IMHO. True, there were so many bugs and crutches in the last week. What already disgusted me
The players rated my game much worse than I did. And I think I agree with them, but one thing infuriated me.
| Criteria | Rank |
|---|---|
| Theme | #197 |
| Enjoyment | #215 |
| Creativity | #225 |
| Audio | #225 |
| Art | #229 |
| Overall | #229 |
Crap. THE ART I WORKED ON FOR A WEEK WAS RATED BELOW THE GAMEPLAY...
Summary
I'm tired of it. All these game engines are garbage. I don't know. All because it is OOP. I hate OOP. Create a modular structure, etc. π
This failure didn't really surprise me, but I'm tired of making games, so I'm leaving GameDev. I don't know when I'll be back. And is it worth it?
Discuss
Do you think this is normal? (yes probably)
What would you do if you learned about such a defeat?
What would you choose - not to give up, or to leave anyway, so that you can possibly return (or not) with new strength?
game link: itch.io, source code
This article may be too short, but I don't know what else to say

Top comments (0)