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olivia Millie
olivia Millie

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Network Latency & Game Servers: Why You Must Avoid VPS

When deploying architecture for multiplayer games (Minecraft, FiveM, Rust), sysadmins often try to cut costs with cloud VPS. For gaming, this is a mistake. Tick rates demand Bare Metal.
Game servers require high single-thread CPU performance. A VPS shares CPU and network resources. A "noisy neighbor" on the same hypervisor causes CPU steal time, resulting in server-side lag spikes.
In my latest post on eServers, I explain why we strictly advocate for Bare Metal solutions. I dive deep into:

The necessity of 100% hardware isolation.

Optimizing network routes for sub-20ms latency.

Mitigating L3/L4 volumetric attacks with 250Gbps edge scrubbing.

Handling massive state syncs with 10Gbps uplinks.
Check out the full technical breakdown here

Why Low Latency Matters: The Best UK Gaming Dedicated Servers

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