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The Preparation Problem Every Organization Has and How a VR Corporate Training Program Solves It

Most organizations train and welcome their employees in a rather silly fashion. They hire someone for what they can and what they seem to think they will do, and then give them a pile of manuals, march them through a series of slides, and tell them they're ready.

What, ready for? Looking for another orientation session? Looking for an opportunity to complete a multiple-choice quiz to make sure they learned the correct terminology?

The organizations that are revisiting this process are not going through the process because they have more money available to spend on technology. It's because they've done the honest accounting of the damages of poorly-prepared employees – in errors, in turnover, in lost opportunities and opportunity costs, and in the slippery slope of lost customer trust when an employee in a critical role isn't ready for the job.

The starting point of a VR corporate training program is different. No information. Not instruction. Experience.

The Readiness Illusion

Most training programs are constructed on a cosy fiction that preparation implies the transfer of knowledge to the person. If the information is presented clearly, frequently, and well tested, the person will be able to do this.

So much so that to question this fiction seems almost radical. However, think about what 'readiness' really entails in the real world.

A customer service representative is prepared to be able to handle a difficult conversation without being defensive, sensitive, and promising something the company can't deliver on, all at the same time, with a real upset customer at the other end of the line. You can't get that readiness by reading about it. There's no other exercise that comes close to the role-playing exercise with a colleague who is obviously playing the role of the angry man.

When they can sense an equipment problem before it becomes a problem, they can quickly organize the team's response without causing undue panic, and keep everyone focused in a situation that's literally disorienting. Safety videos don't instill that readiness. Laminated procedure cards can't do the job either.

Readiness is developed by repeated exposure to conditions that will actually be encountered. A VR corporate training program provides that exposure in advance of the real exposure.

The Architecture of a Well-Built VR Training Program

To truly understand why VR corporate training works, one must consider the learning architecture that is built around the technology and the program itself.

If the VR training programme is not designed well, it is just a passive video played with a high-cost device. A learner sees a scenario play out but has no real say in what happens, no real consequences, and little more than watching a video on YouTube.

It is important to have active decision-making when building a successful VR corporate training program. The learner is put in a situation that requires him/her to respond. A customer comes up to the place with dissatisfaction in their mind. Unexpected behavior of the equipment occurs. A colleague brings up a concern that may warrant a serious compliance concern. The learner needs to respond during the moment, not in the abstract, not in a discussion forum – it has to be right here, right now, with the clock ticking.

The simulation is a report of what they do. It bifurcates according to their selections. It lets them see the repercussions as a result of their choices. Then, and this is the key, it allows them the opportunity to go back, make another choice, and have another experience. It's that iterative loop where the real learning occurs, and which can't be simulated in a classroom at scale.

Read More - VR Leadership Training: Transforming How Organizations Build Stronger Leaders

What VR Training Reveals That Managers Cannot See

The information that a VR corporate training course provides is not what is learned, but how people act. A lesser-known benefit of a VR corporate training course is the information it provides regarding how employees behave, not what they know.

Traditional training assessment tells an organization if an employee is able to choose the right response on a test. It's not an indicator of how that employee performs when judgment is required, not recall.

VR behavioral data is unique in nature. A well-instrumented simulation records where the learner looked during a stressful scenario, what part of the environment he or she noticed, and what aspect he or she missed. It's a measure of the time they took to make a crucial decision. It measures whether they adhered to a protocol or played "as it happens" under pressure. It indicates whether their performance got better with repeated attempts or not.

This behavioral profile is a very effective tool for managers and learning teams. It is used to define staff who are very consistent in their performance when things are going well, and break down when things go poorly. Helps identify training needs that are seldom identified until they result in an expensive failure in the real world. It allows organizations to make investments in development that are specific to the behaviors they need, not the judgment they have about them.

When the consequences of a single employee mistake can lead to regulatory fines, safety accidents, or major reputational damage, that visibility is a necessity, not a luxury. It is a risk management instrument.

The Human Side of Immersive Training

Some people do criticize this VR training, but even then, they say that it takes away the human factor from professional development, that learning is a relationship-based thing, that it is a conversation, that it is mentorship, and that it is not a matter of doing it alone through VR interaction.

This criticism is misguided in its understanding of the effectiveness of VR corporate training programs.

The best programs are the ones that involve the VR experience as a shared experience that then gives the opportunity for human conversations. A group of customer service staff members goes through the simulation alone and then holds a debrief together, sharing their decisions and analysis of how they differed from one another, and considering what they would do differently. It's a VR experience that provides everyone with something common to reference that is more detailed and specific than a typical case study can be.

Likewise, managers who check performance data in the simulation before they enter into coaching conversations with specific and behavioral observations instead of impressions. Instead of stating, “I think you sometimes struggle with conflict,” they can state, “In the third scenario, when the customer escalated their complaint, you did so in a way that you tried to resolve the issue but didn't fully acknowledge the customer's frustration, and the simulation showed that the customer's satisfaction score suffered at that time.” At that time, what did you think of that? That sort of specificity transforms coaching altogether.

It's not a substitute for human development. It provides greater accuracy in human development.

Industries Where the Impact Is Clearest

Although a VR corporate training program can be used in almost any industry, there are some areas that have yielded the most impressive results.

VR is utilized in healthcare to educate clinical personnel, improve patient interaction, procedural expertise, and also in stressful emergencies. The value of being able to practise rare but critical scenarios with patients without risk to real patients, such as anaphylactic reactions, aggressive patient behavior, and complex ethical discussions, is revolutionary.

VR helps to familiarize workers with equipment and safety protocols before putting them on a live production line in skilled trades and manufacturing. Simulations are free of error. The same mistakes that can be fatal in reality can be fatal in the virtual world as well.

VR has also been applied for training financial services staff in challenging situations, such as delivering bad news about investment losses, encouraging estate planning discussions with grieving families, and managing compliance-sensitive situations with care and thorough documentation.

Retail and hospitality are utilizing VR to develop front-line employee skills in customer interaction, inclusive service, and de-escalation, skills that are hard to practice in a live environment where there is a real customer and real consequences.

In corporate leadership development, VR takes emerging leaders to simulated workplace crises, layoffs, public relations challenges, and ethics dilemmas to navigate through tough times and to feel the impact of decisions in the workplace.

The Investment Question Answered Honestly

When companies consider a VR corporate training program, the cost is always a challenge they face. Headsets, content production, platform licensing, and continuous maintenance are investments that can't be made on wishful thinking.

The simple truth is that VR training can be a good return on investment in certain scenarios, and a bad one in others. Large programs that conduct regular training, have high error costs, or have substantial geographic spread make strong financial arguments. Compliance training, for programs that are subject to large penalties, or safety training, for programs that have high incident costs, can see the entire program cost covered by a single avoided incident.

For small businesses with fewer, more predictable training cycles for low-risk positions, financial considerations may be a challenge. To them, the question is, is the quality of the learning experience and quality of the behavior it generates worth the price?

That's a good discussion to have. The comparison of VR Training costs with doing nothing is not legitimate, as doing nothing has costs as well. They just aren't so visible on a balance sheet.

Read More - The Real Reason Companies Are Betting Big on a VR Corporate Training Program

Conclusion

A VR corporate training program isn't a substitute for training. It makes training genuine.

It does not accept the idea that to show somebody a slide is to prepare him/her for a situation. It won't let somebody say they are ready to perform under pressure because they've passed a quiz. It demands to set up conditions as close to reality as possible to develop true capability and provides the data to assess if it is being developed or not.

Those who are investing in this approach are not seeking trendy ideas. They are reacting to a simple truth about the cost associated with being underprepared versus being properly prepared: They are almost always more expensive, and come with a price tag of many errors, incidents, turnover, and missed performance.

There is no recognition of virtual reality. It was merely a tool strong enough to do something about it. That's a tool that is becoming impossible to ignore in organisations that are genuinely interested in the quality of the people they have and the resilience of their performance.

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